fholger / openvr_fsr

Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
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City Car Driving not working #40

Open DocSavage85 opened 3 years ago

DocSavage85 commented 3 years ago

City Car Driving (with DirectX11 enabled) doesn't want to launch with the custom openVR_api. Message says : a file as been corrupted.

I want to let you know the openvr_fsr performing amazingly on Dirt2, Fallout 4 VR and IL2 Sturmovik. However I'm not particulary sure they are any improvement with EuroTruck simulator 2.

Running on RX Vega64.

fholger commented 3 years ago

If it complains about file corruption, it may be in the same situation as HL: Alyx and Star Wars Squadrons and may just not like having its openvr_api.dll replaced.

As for EuroTruck simulator: is the game CPU or GPU limited? If it's CPU limited, FSR will not help at all.

DocSavage85 commented 3 years ago

For sure i'm GPU limited, I never see kind of limitation ingame with my i7 9700K CPU. Most of the time, FSR is clearly visible when activated and running correctly because of sharpness additionnal feature. In ETS2, i can't see a sharpness render.

fholger commented 3 years ago

Post the openvr_mod.log. I can tell from the log if the mod is working or not.

DocSavage85 commented 3 years ago

openvr_mod.log

fholger commented 3 years ago

Definitely looks like it's active. You could try lowering the quality further. Eventually you should very much notice the lowered render resolution.

Espionage724 commented 2 years ago

What VR headset is being used?

City Car Driving forces Oculus SDK to be used when using an Oculus headset, and in the case of Quest, when using Link (wired or Air). But when using a Quest with any 3rd-party wireless PCVR app (ALVR, Radeon ReLive VR, Virtual Desktop), it forces it to SteamVR. In my case with a Quest 2 and wired Link, CCD just crashes on-startup when trying to use openvr_fsr.

City Car Driving is also 32-bit. Not sure if that affects how openvr_fsr works with it, but CCD is the only VR app I'm aware of that's 32-bit.

fholger commented 2 years ago

If it really is 32bit, then the provided openvr DLL absolutely will not work, as it is a 64bit build. That would explain the crashing. You'd need to build the project for x86 to work with a 32bit game.

calipzo commented 2 years ago

@fholger Maybe you can build an x86 version too?