Scripted cutscenes that take control of the player camera need to be dealt with, because they contain uncontrolled movement and turns which easily induce motion sickness. An example would be the beginning of "No Honor Among Thieves".
The easiest solution is probably to render such cutscenes in 2D to the UI overlay instead of the eyes.
Scripted cutscenes that take control of the player camera need to be dealt with, because they contain uncontrolled movement and turns which easily induce motion sickness. An example would be the beginning of "No Honor Among Thieves".
The easiest solution is probably to render such cutscenes in 2D to the UI overlay instead of the eyes.