When using VR Performance Toolkit, there are a LOT of behaviors that are incredibly strange compared to most games while using it.
For one, FFR doesn't initialize at all.
Second, the game fails to grab mipmapped textures.
Third, the game downscales the input resolution correctly, but this doesn't run differently at all from the game's native input for resolution downscaling.
Fourth, after general initialization stuff, in vrperfkit.log, the last line can be seen with an error saying the graphics API may be unsupported.
When using VR Performance Toolkit, there are a LOT of behaviors that are incredibly strange compared to most games while using it. For one, FFR doesn't initialize at all. Second, the game fails to grab mipmapped textures. Third, the game downscales the input resolution correctly, but this doesn't run differently at all from the game's native input for resolution downscaling. Fourth, after general initialization stuff, in vrperfkit.log, the last line can be seen with an error saying the graphics API may be unsupported.