Hello.
Faced a problem:
In the game "Robinson: The Journey" launched from SteamVR - vrperfkit does not work, with the name dxgi.dll
If you set the file name opengl32.dll, a window appears with a message that the VR headset was not found.
With the name dxgi.dll, d3d11.dll or kernel32.dll no log file is created.
If you set the file name dinput8.dll - a log file is created, but the game immediately crashes.
SteamVR-vrperfkit(dinput8).log
The only way the vrperfkit works is when I launch the game using the original Oculus software.
Oculus-vrperfkit(dxgi).log
All my PCVR games are bought on Steam and using the Oculus software (albeit a little more productive, but bloated in size) - this option is less preferable for me.
Older development (openvr_fsr) - works in both launch options.
Hello. Faced a problem: In the game "Robinson: The Journey" launched from SteamVR - vrperfkit does not work, with the name dxgi.dll If you set the file name opengl32.dll, a window appears with a message that the VR headset was not found. With the name dxgi.dll, d3d11.dll or kernel32.dll no log file is created. If you set the file name dinput8.dll - a log file is created, but the game immediately crashes. SteamVR-vrperfkit(dinput8).log
The only way the vrperfkit works is when I launch the game using the original Oculus software. Oculus-vrperfkit(dxgi).log All my PCVR games are bought on Steam and using the Oculus software (albeit a little more productive, but bloated in size) - this option is less preferable for me.
Older development (openvr_fsr) - works in both launch options.