Open astreimb opened 2 years ago
Tried your reshade CAS/color alongside your old openvr_fsr which worked but with too much performance penalty, 2-3ms, 3080 ti. Either one gave a penalty.
Reshade did not work with vrperfkit after renaming reshade dxgi.dll to reshade.dll.
fpsvr colors can only be changed with steamvr native headsets. Performance penalty wasn't worth it using openvr_fsr or even just the reshade, when using SteamVR and Windows MR. Probably would still get that penalty unless it got baked into vrperfkit. I know not if that is even possible without performance hit or even doable at all.
Peace!
Can agree I'd love some simple contrast/brightness/saturation settings in vrperfkit. I see there are ways to run both together, but it would eliminate the need for reshade and potentially increase compatibility (eg Alyx requires renaming to kernel32.dll, not sure if the d3d11+dxgi combo will work because of that.)
I don't know if vrperfkit works in tandem with the openvr reshade sharpening/color-plugin you had made earlier, but it'd be a nice addition to adjust color values within vrperfkit, since I found myself wishing some games had more vivid colors when playing with LCD panel.
Maybe doing it via fpsvr would give the same results anyway, I can't tell, but it'd still be nice to have individual values per game in vrperfkit config file.
Maybe is it just a matter of using the reshade folder from openvr_alpha2?