1 Describe the bug
When we set an RL environment and GT game board with Reward.C_TYPE_EVERY_AGENT, our data storing functionality always stores NaN instead of the correct values of the reward. There is a difference between 'self._ds_rewards.get_space().get_dim_ids()' and 'self._ds_rewards.agents_id', therefore the correct values of the reward could not be called.
2 To Reproduce
Steps to reproduce the behavior:
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3 Expected behavior
A clear and concise description of what you expected to happen.
4 Screenshots
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1 Describe the bug When we set an RL environment and GT game board with Reward.C_TYPE_EVERY_AGENT, our data storing functionality always stores NaN instead of the correct values of the reward. There is a difference between 'self._ds_rewards.get_space().get_dim_ids()' and 'self._ds_rewards.agents_id', therefore the correct values of the reward could not be called.
2 To Reproduce Steps to reproduce the behavior:
3 Expected behavior A clear and concise description of what you expected to happen.
4 Screenshots If applicable, add screenshots to help explain your problem.
5 Additional Informations
5.1 Operating System