Open koalix opened 4 years ago
Can you clarify "see" in this context? What would it look like?
Any kind of visual cue, like a dot or such (really don't know if it's possible) to see in the map that you have a cexit in that room.
Else, an easy alias (something like cexit edit) to bring a text editor to edit instead of running the entire command again to edit the map.
So in r2078 I did add a right-click option on rooms with cexits to edit them as well as a new command mapper fullcexit {<command>} <source> <destination> <level>
which lets you set all cexit aspects in one command without running it.
Have you looked at either of those yet?
I can also try to add some kind of visual cueing.
Ok, there is a chance to only type mapper fullcexit
and it brings all the info for the current room?
The visual cue is a good idea too, at least to mark where we can see a cexit origin.
Ok, there is a chance to only type mapper fullcexit and it brings all the info for the current room?
I think so. How would you like it to work if there are multiple in the current room?
Hello, just snooping - I think a list like how portals are currently displayed with the ability to reference simply by index number would be swell!
I'm not a regular player, so I normally use a SQLite editor to make small changes in the map database to fix portals or cexits, but there isn't a way to "see" a cexit in the mapper and double click on it and bring a small text editor to fix it?