fifty-six / Scarab

An installer for Hollow Knight mods written in Avalonia.
GNU General Public License v3.0
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Trying to turn on the mods, it's not happening. #179

Closed Figggggg closed 11 months ago

Figggggg commented 1 year ago

Scarab Version

v1.34.0.0

Hollow Knight Version

v1.5.78.11833

Steps to Reproduce

Switch installed inactive mod's activation tumbler to "on".

Expected Behaviour

When I click the switch, after a second or so it turns blue, and the mod becomes active.

Actual Behaviour

When I click the switch of inactive mod to "on", it immediately becomes grey and all of the other switches become inactive. Waited for a long period of time, nothing changed. Mods which were turned on before the scarab launch are turning on and off just fine.

Logs

Figggggg commented 1 year ago

Little update here: the roundabout is reinstallation of all mods you have, so using this for now, but it doesn't really solve a problem because in mods like custom knight or enemy hp bar you will need to reapply the skins you had on those before, which doesn't seem handy at all.

fifty-six commented 1 year ago

Could you tell me all the mods you have installed? I couldn't repro this locally - but I imagine it's just a certain configuration. Sorry for taking a while to respond.

Figggggg commented 1 year ago

Could you tell me all the mods you have installed? I couldn't repro this locally - but I imagine it's just a certain configuration. Sorry for taking a while to respond.

Sure. Benchwarp, BenchWarpFix, Carefree Grimm, ChangeHud, CharmPreset, CompassAlwaysOn, ConnectionMetadataInjector, Convenient Path of Pain, Custom Knight, CustomKnightPlus, DebugMod, Discord Rich Presence, Enemy HP Bar, Graphic Options, HKMirror, InfiniteNotches, ItemChanger, MenuChanger, MultiWorldLib, Osmi, PathOfPureVessel, QoL, Randomizer 4, Randomizer Core, RandoPlus, Satchel, SFCore, Vasi.

And now for the issue: only PoPV, Vasi, QoL and Satchel were active when I started the Scarab, while others were just downloaded. And when I tried to turn on one of the downloaded (but not active) mods, they all turned grey, like Scarab was loading something, and I couldn't do anything, unless I reinstalled them all. And, as I said earlier, those 4 mods which were active at the start of Scarab, were turning off and on just fine.

paul0728 commented 11 months ago

i have the same problem

fifty-six commented 11 months ago

Should be fixed now, feel free to re-open if it isn't