Closed GoogleCodeExporter closed 9 years ago
If you just want a solid-color background, don't use an image, use this instead:
setClearColour(R, G, B, 1);
RGB should be somewhere between 0 and 1.
Original comment by anton.he...@gmail.com
on 4 Aug 2010 at 12:56
So what you're saying is, on your 2 year old phone, you get an FPS drop when
scaling textures up?
Well spotted! :)
This is partly to do with the scaling types (linear vs nearest neighbour)
I'll work something out to make it optional
Original comment by rtaylor205@gmail.com
on 8 Aug 2010 at 5:22
Original comment by rtaylor205@gmail.com
on 8 Aug 2010 at 5:24
Original issue reported on code.google.com by
aoc...@gmail.com
on 4 Aug 2010 at 2:52