I'm planning to make some changes to engineers. Something like the
following:
decrease cost to 12 hours
create city does not consume engineer.
new engineer command: switch terrain (switches land to water and vice-
versa.)
To switch terrain, a similar terrain type must be adjacent. (you
can't create an island or a lake, but you can create a bridge or a
river)
cp cost to create city is 64
mob cost to create city is 9
cp cost to switch terrain is 16
mob cost to switch terrain is 3
These changes would resolve a number of forces that I think have
broken engineers in the past.
Thoughts?
As I said in my earlier post, I'll wait for the move orders code to
stabilize before making these changes.
Hydro
Original issue reported on code.google.com by khstev...@gmail.com on 6 Jun 2011 at 4:01
Original issue reported on code.google.com by
khstev...@gmail.com
on 6 Jun 2011 at 4:01