Closed filbs111 closed 7 years ago
a few problems currently - lighting appears to become uniform when close to objects, and should have an ambient light the colour of fog. also only applied in untextured shader so far.
done everything set out to. only one light source with same position as spaceship. trivial to add in more.
bit vague currently have only fog something like a light source from the camera might make objects look a lot nicer. (esp untextured teapot, spaceship objects) diffuse should be fine. how to handle falloff on 3-sphere not sure.
being able to drop light sources would be even better.