filbs111 / turn-n-burn

another gravity force clone
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weapons 1 #4

Open filbs111 opened 8 years ago

filbs111 commented 8 years ago

cover weapons in GFX impact/countdown/proximity fuse bounce (with coefficient of restitution) or explode on wall contact multidirectional spread, scatter shot chained explosions ie cluster->cluster etc homing missiles kinetic energy

new to this? disperser pod glide bombs? lasers black hole robot sentry autotargeting cannon rotatey missiles

filbs111 commented 8 years ago

some recent commits erroneously labeled as #2 just added multidir weapons, using almost same system as in gfx, which is a bit messy note that conflation of muz_vel and wave_ampl disallows wave cannon would be better to precalculate for speed would be better to have custom code to precalculate things. possibly have different fire functions for different weapon types. ideally should be easy to read, and not all in main.js!