egamebook command should now work fully everywhere.
To activate it run in egamebook project:
pub global activate --source path . --overwrite
What was done:
fixed egamebook create
runs pub get on new project - this is for discussion - what should the user/program do when it was not successful (e.g. when he is without internet connection)?
egamebook command should now work fully everywhere.
To activate it run in egamebook project: pub global activate --source path . --overwrite
What was done: