An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
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AacDecoder requires at least 3 frames to decode #386
I'm decoding AAC encoded audio data from an rtsp stream using AacDecoder. I copy the data into a Memory Stream, ms, and pass ms to the AacDecoder constructor. It works when ms contains at least 3 frames of data, but when it has less than this number I get the exception
CSCore.MediaFoundation.MediaFoundationException occurred
HResult=0xC00D36C4
Message=Interops::MFCreateSourceReaderFromByteStream caused an error: 0xc00d36c4, "The byte stream type of the given URL is unsupported.".
I want to be able to decode the frames as fast as possible after they are received over the rtsp stream and not have to buffer at least 3 frames before decoding.
I'm decoding AAC encoded audio data from an rtsp stream using AacDecoder. I copy the data into a Memory Stream, ms, and pass ms to the AacDecoder constructor. It works when ms contains at least 3 frames of data, but when it has less than this number I get the exception
CSCore.MediaFoundation.MediaFoundationException occurred HResult=0xC00D36C4 Message=Interops::MFCreateSourceReaderFromByteStream caused an error: 0xc00d36c4, "The byte stream type of the given URL is unsupported.".
I want to be able to decode the frames as fast as possible after they are received over the rtsp stream and not have to buffer at least 3 frames before decoding.