Open Curtis-VL opened 3 years ago
Hi,
I'm having a similar issue with CSCore and Unity Editor (2020.3.12f). In my project I'm loading the audiofile with:
IWaveSource song = CSCore.Codecs.CodecFactory.Instance.GetCodec("Assets/Music/sample.mp3");
And when I try to write the content of the audioclip to a stream with:
MemoryStream stream = new MemoryStream();
song.WriteToStream(stream);
The editor crashes while in game mode.
I figured out that this has something to do with the mp3 Codec from CSCore. As a workaround I'm currently using .wav files which work perfectly fine with CSCore and Unity.
In this issue on Unity's issuetracker the author has a similar issue and mentions that this crash doesn't reproduce with .NET 3.5.
I hope that someone can look a little bit further into the issue, or give a workaround to use .mp3 files in Unity with CSCore.
Hi,
I'm a little stumped as I've seen a bunch of examples with 'in theory' identical code that should work. In a nutshell, the Editor crashes and doesn't provide a great deal of detail in the log beyond this:
0x00007FFC7BC9759E (resampledmo) DllGetClassObject
Code can be found here: https://pastebin.com/0KkrAX69
Crash occures on line 195 at calling '_convertedSource.Read(buffer, 0, buffer.Length)'.
Any thoughts on what I'm doing wrong here? From what I can see I'm using it exactly as the example code I have says, which compiles and runs fine, though that is not a Unity application!
(And yes, I'm aware Untiy isn't 'really' support but should work! Sorry for asking about this!)