An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
Hey I was wondering if I want to listen to a specific sound card audio output (my running game)
The goal is to the process that audio and work out the amplitude of each channel
is this something that can be done with this library?
Hey I was wondering if I want to listen to a specific sound card audio output (my running game) The goal is to the process that audio and work out the amplitude of each channel
is this something that can be done with this library?