An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
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[QUESTION] How to setup a Reverberation in Unity #489
Hi, I'm trying to find a good reverb for streaming audio in unity with OnAudioFilterRead. I managed to get Freeverb working in an older Version approximately like this:
` fluid_revmodel Reverb = new fluid_revmodel(48000, 256);
void OnAudioFilterRead(float[] data, int numChannels)
{
int monoLength = data.Length / numChannels;
float[] monobuffer = new float[monoLength];
float[] left_out = new float[monoLength];
float[] right_out = new float[monoLength];
//Convert Stereo to mono if necessary
Reverb.fluid_revmodel_processmix(monobuffer, left_out, right_out);
int j = 0;
for (int i = 0; i < data.Length - 1; i += 2)
{
data[i] = left_out[j];
data[i + 1] = right_out[j];
j++;
}
}
`
Can you explain to me on how to do that with the CSCore effects?
Hi, I'm trying to find a good reverb for streaming audio in unity with OnAudioFilterRead. I managed to get Freeverb working in an older Version approximately like this:
` fluid_revmodel Reverb = new fluid_revmodel(48000, 256);
} ` Can you explain to me on how to do that with the CSCore effects?