This should be a fun one! We need to create an Enemy class which will represent the different types of Monsters that our Hero will face. Other possible ideas include creating a Boss class which will be more difficult to kill.
The Enemy class should ideally extend from the Character Class? If that's the case, we should probably increase the MAX_HP and MAX_MP attributes in the Character class to cater for the different levels of HP/MP each monster would have.
This should be a fun one! We need to create an Enemy class which will represent the different types of Monsters that our Hero will face. Other possible ideas include creating a Boss class which will be more difficult to kill.
The Enemy class should ideally extend from the Character Class? If that's the case, we should probably increase the MAX_HP and MAX_MP attributes in the Character class to cater for the different levels of HP/MP each monster would have.