filrod / UbisoftGameLabMcGill_2

Repository for Team McGill #2 for Ubisoft Game Lab Competition
GNU General Public License v3.0
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Coins placed and finsihed, Added a winning condition #40

Closed RobinLmn closed 4 years ago

RobinLmn commented 4 years ago

At the end, tap Escape to quit. At any time during the game if bug or player stuck, press F4 to restart the game.

filrod commented 4 years ago

I found some issues but I'm not sure if they were there before.

filrod commented 4 years ago

We need to check if the spawn locations take other object colliders into account. If not, we should design spawn locations every x-distance away from the previous one. It would really be frustrating to start the wole level over and we're so close that we should go for this approach.

Here is the spawn bug video: https://drive.google.com/open?id=1vO4Nu0iK-mhj71OSSeiz3F8FJbd9PcpK

filrod commented 4 years ago

Found the fix for the grabbable bug. The radius of interaction is too small so when the vile was on the side you couldn't pick it up. This must still be changed in the editor. I did not change it since I messed around too much with other things like controls and it's quicker to have someone just put 2.5 in place of 2 for that vile/grabbable.

The spawn issues are still there However the spawn bug is also in master so I am ok with merging for now. No new issues have been found on my end Grabbable bug fix video: https://drive.google.com/open?id=1aFLsthaomvB-rZ1hSV5JbrygXwSWCSe1