Closed RobinLmn closed 4 years ago
I found some issues but I'm not sure if they were there before.
The first is a chain respawn making players chain respawn backwards in the map. The video did not catch one of the players respawning over no edge but this also has happened and makes the respawn worse. Video: https://drive.google.com/open?id=1KGy2RHk1brZuM32okrqKR-9PJyECvCS1
The second is both a bug and a design oversight. The grabbable in the video, next to the tippable graduated cylinder, became ungrabbable all of a sudden and the graduated cylinder base is too high for a bok choy to jump over it (even with the grabbable). If the cylinder falls (has happened to me) there is no cylinder respawn mechanic. Video: https://drive.google.com/open?id=17ai074oJlAe-PfOLISmJIW7sIh0sjhW2
We need to check if the spawn locations take other object colliders into account. If not, we should design spawn locations every x-distance away from the previous one. It would really be frustrating to start the wole level over and we're so close that we should go for this approach.
Here is the spawn bug video: https://drive.google.com/open?id=1vO4Nu0iK-mhj71OSSeiz3F8FJbd9PcpK
Found the fix for the grabbable bug. The radius of interaction is too small so when the vile was on the side you couldn't pick it up. This must still be changed in the editor. I did not change it since I messed around too much with other things like controls and it's quicker to have someone just put 2.5 in place of 2 for that vile/grabbable.
The spawn issues are still there However the spawn bug is also in master so I am ok with merging for now. No new issues have been found on my end Grabbable bug fix video: https://drive.google.com/open?id=1aFLsthaomvB-rZ1hSV5JbrygXwSWCSe1
At the end, tap Escape to quit. At any time during the game if bug or player stuck, press F4 to restart the game.