Closed vaguerant closed 7 months ago
Hi vaguerant, The game works perfectly on pc w/fbneo, I'll take a look to see if I can find any endian-related things that could use adjusting.
@crystalct, hi, there, could you possibly test this on your PS3 and see if similar endian issues happen? (edit: please grab the new burn/drv/dataeast/d_dec0.cpp first)
best regards,
vaguerant, some good news: I found a couple endian-bugs and fixed them - I'm confident that this will fix the problem, please give it a try when a new build is available :)
best regards,
Made a Wii U build locally which cherry-picked your fix, I can confirm it's completely fixed:
Great stuff, many thanks!
great! :)
Not able to test on PC at the moment so this is only confirmed on libretro Wii U currently. It's possible this is not endian-related, will test on PC as soon as I'm able to confirm.
Games tested
hbarrel
)midres
)Description
Graphics entering about the middle 1/3 of the screen will vanish from view.
In this screenshot from the![hbarrel-231209-025705](https://github.com/finalburnneo/FBNeo/assets/5259025/1fc86e50-45eb-4786-abc1-3d03452f44af)
hbarrel
attract sequence, the player character is walking on nothing because the ground underneath them has vanished:Similarly, this shot from the intro after starting a new game shows the plane partially disappearing as it crosses the middle:![hbarrel-231209-030911](https://github.com/finalburnneo/FBNeo/assets/5259025/bbdce389-5287-4f9f-b9e1-06f2b4d8dc90)
FBNeo version
libretro Wii U 523e3f8