finalburnneo / FBNeo

FinalBurn Neo - We are Team FBNeo.
http://neo-source.com
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[Regression] MK no more sound #1635

Closed SandMax-F4 closed 5 months ago

SandMax-F4 commented 5 months ago

The current source code of FBNeo seems to have introduced a regression, leading to the loss of sound in the Mortal Kombat 1 (mk.zip) game. I'm not certain at what commit this occurred; it may have been a couple of months ago.

barbudreadmon commented 5 months ago

No issue here, are you sure you are using our latest nightly from https://github.com/finalburnneo/FBNeo/releases/tag/latest ?

The only other thing that comes to mind is that you used the button to reduce volume (iirc there is one on those boards).

dinkc64 commented 5 months ago

Hi, The sound in MK is also working fine on my side, Could you try deleting the game's nvram settings @ config/games/mk.fs ? It might help?

best regards,

dinkc64 commented 5 months ago

How is that an invalid question, obviously the person had trouble with something?

SandMax-F4 if you still have trouble after deleting the nvram file, please write back and we'll try to figure it out

barbudreadmon commented 5 months ago

"invalid" = "This doesn't seem right" (issue can't be reproduced) "question" = "Further information is requested" (from SandMax-F4)

Those 2 labels looked about right to me ?

SandMax-F4 commented 5 months ago

Sorry for reponding too late, i just tried and it worked! Seems issue was from nvram file. Thank you!