Closed BilonFullHDemon closed 5 months ago
Do you have a video I can compare with?
This certainly doesn't look like "real hardware"...
This one is from pcb : https://youtu.be/uYY5mn6KBIM?t=54
It’s legit PCB but played on a supergun, how you can tell that’s not real PCB? Or what it is played on in your opinion? I’m very curious. I own a real PCB that’s a bootleg and it’s not close to that. You can tell is it emulated or not by looking at the animation of the area map. Closest to the orginal is mister so far.
how you can tell that’s not real PCB?
I'm saying it doesn't look like real hardware : there is nothing in the description, all you can see is 4 arcade sticks and a pc keyboard. Is it said orally or something ?
Or what it is played on in your opinion?
I don't know, it could be from either pcb or mame, both are rendering this animation as you said.
If you don’t see the difference how Mame or FBneo handles this animation compared to that video, than I think it’s time to get a glasses XD And by the way you always come and say nah it’s not or it can’t be fixed or other BS. But thank god Dink64 steps in and always saves the day! Thank you Dink64 in advance !
If you don’t see the difference how Mame or FBneo handles this animation compared to that video, than I think it’s time to get a glasses XD And by the way you always come and say nah it’s not or it can’t be fixed or other BS.
mame is emulating this animation correctly... i'm not saying it can't be fixed... on the contrary i posted a pcb video that confirms there is indeed an issue
Yes Mame goi it right, and I am sorry I was rude.
Odd thing, I fixed this animation many years ago, but, I guess the bug came back when things were re-worked. Uhoh :)
It's fixed now :)
Beautiful!
:)
Are you sure? because I just checked right now and its the same like it was
ok I investigated frame by frame mame and FBneo and figured it out, so the thing is that the final frame is drawn correctly in both instances but in FBneo the animation is too much to the right side of the screen and when the final frame is drawn, the map is drawn in the correct place and it makes that effect like it skips frames but in real it skips position
The fix is in the main fbneo project (win32,64 UI), but if you're using the libretro core it will be some time before it gets updated
best regards,
There is a time delay between standalone and libretro, because i don't sync the libretro fork after every commit. There is also a time delay between the fork's sync and the availability of the new core from libretro's online updater.
Oh, ok, Thank you guys!
The Area map that shows up at the beginning of the stage, the animation of it is skipped on couple last frames compared to the real hardware.