finalburnneo / FBNeo

FinalBurn Neo - We are Team FBNeo.
http://neo-source.com
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Ninja Baseball Batman #1650

Closed BilonFullHDemon closed 5 months ago

BilonFullHDemon commented 5 months ago

The Area map that shows up at the beginning of the stage, the animation of it is skipped on couple last frames compared to the real hardware.

dinkc64 commented 5 months ago

Do you have a video I can compare with?

BilonFullHDemon commented 5 months ago

https://www.youtube.com/watch?v=X2yeqO49Fsw 13:36

barbudreadmon commented 5 months ago

https://www.youtube.com/watch?v=X2yeqO49Fsw 13:36

This certainly doesn't look like "real hardware"...

This one is from pcb : https://youtu.be/uYY5mn6KBIM?t=54

BilonFullHDemon commented 5 months ago

It’s legit PCB but played on a supergun, how you can tell that’s not real PCB? Or what it is played on in your opinion? I’m very curious. I own a real PCB that’s a bootleg and it’s not close to that. You can tell is it emulated or not by looking at the animation of the area map. Closest to the orginal is mister so far.

barbudreadmon commented 5 months ago

how you can tell that’s not real PCB?

I'm saying it doesn't look like real hardware : there is nothing in the description, all you can see is 4 arcade sticks and a pc keyboard. Is it said orally or something ?

Or what it is played on in your opinion?

I don't know, it could be from either pcb or mame, both are rendering this animation as you said.

BilonFullHDemon commented 5 months ago

If you don’t see the difference how Mame or FBneo handles this animation compared to that video, than I think it’s time to get a glasses XD And by the way you always come and say nah it’s not or it can’t be fixed or other BS. But thank god Dink64 steps in and always saves the day! Thank you Dink64 in advance !

barbudreadmon commented 5 months ago

If you don’t see the difference how Mame or FBneo handles this animation compared to that video, than I think it’s time to get a glasses XD And by the way you always come and say nah it’s not or it can’t be fixed or other BS.

mame is emulating this animation correctly... i'm not saying it can't be fixed... on the contrary i posted a pcb video that confirms there is indeed an issue

BilonFullHDemon commented 5 months ago

Yes Mame goi it right, and I am sorry I was rude.

dinkc64 commented 5 months ago

Odd thing, I fixed this animation many years ago, but, I guess the bug came back when things were re-worked. Uhoh :)

dinkc64 commented 5 months ago

It's fixed now :)

BilonFullHDemon commented 5 months ago

Beautiful!

dinkc64 commented 5 months ago

:)

BilonFullHDemon commented 5 months ago

Are you sure? because I just checked right now and its the same like it was

BilonFullHDemon commented 5 months ago

nbb ok I investigated frame by frame mame and FBneo and figured it out, so the thing is that the final frame is drawn correctly in both instances but in FBneo the animation is too much to the right side of the screen and when the final frame is drawn, the map is drawn in the correct place and it makes that effect like it skips frames but in real it skips position

dinkc64 commented 5 months ago

The fix is in the main fbneo project (win32,64 UI), but if you're using the libretro core it will be some time before it gets updated

best regards,

barbudreadmon commented 5 months ago

There is a time delay between standalone and libretro, because i don't sync the libretro fork after every commit. There is also a time delay between the fork's sync and the availability of the new core from libretro's online updater.

BilonFullHDemon commented 5 months ago

Oh, ok, Thank you guys!