finalburnneo / FBNeo

FinalBurn Neo - We are Team FBNeo.
http://neo-source.com
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Violent Storm #1652

Closed BilonFullHDemon closed 7 months ago

BilonFullHDemon commented 8 months ago

After defeating 1st Boss, transition to the next stage is to bright, actualy this transition is wrong for all game, and after defeating 2nd Boss fire works are washed out and there's a big square on half of the screen showing up in timing with the fire works effect, mame have the same but in mame the box have color of the fireworks effect (pink/purple) non of that is present in real hardware.

BilonFullHDemon commented 8 months ago

FBneo - transition to next stage - 4:54 to 4:58 https://www.youtube.com/watch?v=GzPTDyKR9A4 FBneo - fire works - 8:09 to 8:14 https://www.youtube.com/watch?v=GzPTDyKR9A4

Real Hardware - transition - 3:07 to 3:10 ( it fades to black and from black on new stage) https://www.youtube.com/watch?v=-27XhdEXAyU Real Hardware - fireworks - 6:25 to 6:28 ( fire works blast have different color, each blast ) https://www.youtube.com/watch?v=-27XhdEXAyU

BilonFullHDemon commented 8 months ago

is all that possible to fix?

dinkc64 commented 8 months ago

Patience, friend, I'm just 1 person fixing these difficult things! If you see all the activity I have on this project, you'll know I'm busy :) Will look into it as soon as possible, though to note: a lot is not understood about the (pre-)gx hw, and what seems like simple things - fixing the priorities on metamorphic force (same hw) title screen, for example, are impossible to fix at this time. I actually looked into this one before and failed, but will give it another try.

BilonFullHDemon commented 8 months ago

Take your time, I just wanted to know is it fixable.Thank you all for all the hard work

dinkc64 commented 7 months ago

Hi, Some good news so far: The screen fades and fireworks colors are fixed :) (its not on github yet)

I will attempt to fix the fireworks color-box that covers the right-half of the screen tomorrow, and post the code on github

best regards,

BilonFullHDemon commented 7 months ago

Wow, you are a wizard, thank you!

dinkc64 commented 7 months ago

Here's a little "progress-so-far" video https://www.youtube.com/watch?v=GFhM9cuUIfI

The red stuff on the right side ended up being a shadow mask (for the fadeouts) which didn't get de-prioritized. I'll review and commit the code after a good night sleep :)

best regards,

dinkc64 commented 7 months ago

The fixes are now on github! :)

A little info on the fixes:

First fix is for the fading, this bug was caused by a typo when I implemented the shadow bank support - oops :) Second fix is for the "half screen is red" during fireworks, when the screen fades out/fades in, the game covers both sides of the screen with a big rectangle sprites, for some reason, the game leaves the sprites active from the previous fades (end of level 1), but they're fully transparent so you don't know they exists... until the shadow masking of the fireworks kick in and colors it red (or later yellow).

Do you want to play the game to the end to see if any more gfx issues come up? :)

best regards,

BilonFullHDemon commented 7 months ago

Thank you! amazing job! now I can rest in peace XD

dinkc64 commented 7 months ago

you're welcome :)

dinkc64 commented 7 months ago

as a bonus, Metamorphic Force got a few gfx fixes as well :) While it isn't perfect yet, it's a lot "less worse" or "more improved" than it was, Titlescreen got fixed Level 1 boss "evil ring" prioritys fixed Also light coming in the window in the end level is half-fixed: it looks like light now, but it doesn't shine on the sprites (just the background)

best regards,