Closed SumavisionQ5 closed 7 months ago
Today I looked at the rom loading of that mame, and gfx a1-a8 was loading into the 0x400000-0x7fffff range, while 0x200000-0x3fffff was empty. After memmove data, it can run by modifying the mapper, but the result is the same as the original. Maybe I'm looking in the wrong direction, at least today I had no luck.
fixed some issues by changing timing (flashing stuff on shingles(roof)) Missing half of name, I think is bad MaskAddr value. experimenting...
well, its not maskaddr ... probably something else :)
idea: use Cps1RasterInit, gets rid of flashing badstuff in layer.
missing half-character of 3rd player on selection screen is a mystery, maybe misconfigured mapper or bank? idk :(
wofabl also has a bug where characters or items will randomly flicker, causing them to appear missing.
missing half-character of 3rd player on selection screen is a mystery, maybe misconfigured mapper or bank? idk :(
This is the truth, 2 lives... x1: 1 life still stored ...
@dinkc64 I'm afraid it's because we don't play many games.
taoenwen is right, MAME's default dipswitch values are different from FBNeo's. That makes the difference. So number 2 is not an issuse. @dinkc64
oh, that's a relief. well, the flickery stuff should be fixed now
oh, that's a relief. well, the flickery stuff should be fixed now
There are also some input & dip issues that I'm working on. I'm getting it fully working.
https://github.com/finalburnneo/FBNeo/pull/1686/commits/6782aedfc40ad88179ba2ff9a57df53021944178
@dinkc64 @SumavisionQ5 Now, all known issues should be fixed!
@taoenwen By the way, the dip info for wofsjc is wrong, it needs to be fixed, too.
@taoenwen By the way, the dip info for wofsjc is wrong, it needs to be fixed, too.
Ok, I'll fix it after work.
the dip info for wofsjc is wrong, it needs to be fixed, too.
https://github.com/finalburnneo/FBNeo/pull/1689/commits/ede1119fe2cd426294106ec2d57ea070b4142377 done
Last night, when I was playing wofsgzb with FBNeo, I noticed that there were still some minor graphics issues with the game. However, these issues do not exist in the modified version of MAME that came with ROM.
There are some incorrect tile flickering issues on the background of the first level, which do not occur in the modified version of MAME.
One of the tiles displaying the name "Chunyu Dao" is not visible, but it appears correctly in MAME. Although it may not be intended to be displayed like in MAME, this could be a problem with the ROM itself.
@dinkc64 @taoenwen Could you try to figure out the reasons for these graphics issues?