finalburnneo / FBNeo

FinalBurn Neo - We are Team FBNeo.
http://neo-source.com
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Update v1.4 for the game Street Fighter II' - Hyper Fighting Sr. SF Champion Edition, can you update the crc on the official fbneo? #1732

Closed luizaoooobr closed 3 months ago

luizaoooobr commented 3 months ago

Hello friends here and Mr Street Fighter from Brazil, I created the v1.4 update for the game Street Fighter II' - Hyper Fighting Sr. SF Champion Edition, can you update the crc on the official fbneo? static struct BurnRomInfo Sf2hfsceRomDesc[] = { { "s2tsce_23.8f", 0x080000, 0xee74bae8, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_NO_BYTESWAP }, { "s2tsce_22.7f", 0x080000, 0xeea9b9c0, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_NO_BYTESWAP }, { "s2tsce_21.6f", 0x080000, 0xd6246802, BRF_ESS | BRF_PRG | CPS1_68K_PROGRAM_NO_BYTESWAP },

{ "s92-1m.3a",       0x080000, 0x03b0d852, BRF_GRA | CPS1_TILES },
{ "s92-3m.5a",       0x080000, 0x840289ec, BRF_GRA | CPS1_TILES },
{ "s92-2m.4a",       0x080000, 0xcdb5f027, BRF_GRA | CPS1_TILES },
{ "s92-4m.6a",       0x080000, 0xe2799472, BRF_GRA | CPS1_TILES },
{ "s92sce-5m.7a",    0x080000, 0x75e20f8c, BRF_GRA | CPS1_TILES },
{ "s92sce-7m.9a",    0x080000, 0xee803831, BRF_GRA | CPS1_TILES },
{ "s92sce-6m.8a",    0x080000, 0x779c37ed, BRF_GRA | CPS1_TILES },
{ "s92sce-8m.10a",   0x080000, 0x005867b6, BRF_GRA | CPS1_TILES },
{ "s92sce-10m.3c",   0x080000, 0xd374589b, BRF_GRA | CPS1_TILES },
{ "s92sce-12m.5c",   0x080000, 0xd43d5f31, BRF_GRA | CPS1_TILES },
{ "s92sce-11m.4c",   0x080000, 0x09e7ea4b, BRF_GRA | CPS1_TILES },
{ "s92sce-13m.6c",   0x080000, 0x136d9999, BRF_GRA | CPS1_TILES },

{ "s92_09.11a",      0x010000, 0x08f6b60e, BRF_PRG | CPS1_Z80_PROGRAM },

{ "s92_18.11c",      0x020000, 0x7f162009, BRF_SND | CPS1_OKIM6295_SAMPLES },
{ "s92_19.12c",      0x020000, 0xbeade53f, BRF_SND | CPS1_OKIM6295_SAMPLES },

A_BOARD_PLDS

{ "s9263b.1a",       0x000117, 0x0a7ecfe0, BRF_OPT },    // b-board PLDs
{ "iob1.12d",        0x000117, 0x3abc0700, BRF_OPT },
{ "bprg1.11d",       0x000117, 0x31793da7, BRF_OPT },
{ "ioc1.ic7",        0x000104, 0xa399772d, BRF_OPT },    // c-board PLDs
{ "c632.ic1",        0x000117, 0x0fbd9270, BRF_OPT },

};

STD_ROM_PICK(Sf2hfsce) STD_ROM_FN(Sf2hfsce) I have already adjusted the changed crc of the files. The changes in this version were: Now when playing against each other, both players can always choose characters; I adjusted Ken's color palette; Adjusted the stun of Ken and Ryu's low kick, which made them dizzy very easily; When doing hadouken with Ryu and holding a strong punch, the fire hadouken comes out and the character burns like Bison's torpedo; Ken Got a fake hadouken with high recovery for a counterattack. The start screen shows the version number of the current game v.1.4. Video fire hadouken : https://github.com/finalburnneo/FBNeo/assets/56891889/5760f825-0ef1-4c1b-9beb-402120cd4598 Rom : sf2hfsce.zip

I'm trying to turn the beloved sf2 into a balanced game.

dinkc64 commented 3 months ago

Hi, thanks for the update, FBNeo is updated :)