Closed meowthed closed 4 years ago
I tried the following, it won't work (got boot garbage on screen).
// Pacman Club / Club Lambada (Argentina)
static struct BurnRomInfo clubpacmRomDesc[] = {
{ "prg.6f", 0x8000, 0x9baa78a2, 1 | BRF_ESS | BRF_PRG }, // 0 Z80 Code
{ "12.5e", 0x0800, 0x93933d1d, 2 | BRF_GRA }, // 1 Graphics
{ "14.5h", 0x0800, 0x7409fbec, 2 | BRF_GRA }, // 2
{ "13.5f", 0x0800, 0x22b0188a, 2 | BRF_GRA }, // 3
{ "15.5j", 0x0800, 0x50c7477d, 2 | BRF_GRA }, // 4
{ "n82s123n.7f", 0x0020, 0x2fc650bd, 3 | BRF_GRA }, // 5 Color Proms
{ "m7611.4a", 0x0100, 0x3eb3a8e4, 3 | BRF_GRA }, // 6
{ "m7611.1m", 0x0100, 0xa9cc86bf, 4 | BRF_SND }, // 7 Sound Prom
{ "m7611.3m", 0x0100, 0x0e307106, 0 | BRF_SND | BRF_OPT }, // 8 Timing Prom (not used)
};
STD_ROM_PICK(clubpacm)
STD_ROM_FN(clubpacm)
static void clubpacm_decode()
{
// code
memcpy(DrvZ80ROM + 0x8000, DrvZ80ROM + 0x4000, 0x4000);
memset(DrvZ80ROM + 0x4000, 0, 0x4000);
}
static INT32 clubpacmInit()
{
return DrvInit(MspacmanMap, clubpacm_decode, PACMAN);
}
struct BurnDriver BurnDrvclubpacm = {
"clubpacm", NULL, NULL, NULL, "1989",
"Pacman Club / Club Lambada (Argentina)\0", NULL, "Miky SRL", "Pac-man",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED, 2, HARDWARE_PACMAN, GBF_MAZE | GBF_ACTION, 0,
NULL, clubpacmRomInfo, clubpacmRomName, NULL, NULL, NULL, NULL, DrvInputInfo, mspacmanDIPInfo,
clubpacmInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x200,
224, 288, 3, 4
};
barbudreadmon, the game uses the woodpek memory map, If you set it to use that and set the watchdog a little higher (find "if (watchdog >= 16) {" replace with "if (watchdog >= 180) {") it will work :) now, to figure out the inputs as the game only responds to coin... I will do that when I get home later unless you get to it first.
barbudreadmon, this will help you figure out the inputs: https://github.com/MiSTer-devel/Arcade-PacmanClub_MiSTer/blob/master/Arcade-PacmanClub.sv
barbudradmon, it's in! turns out no changes were needed to inputs. https://github.com/finalburnneo/FBNeo/commit/1ccf01942420780aa215fe4739bbb2714669fd25
Cool :) Just curious, why the "bitswap.h" include ?
that was an accidental left-over from doing a bit of recon.
arnoldsecret, thanks for the recommendation - the game is in :)
http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=clubpacm&search_id= Interesting pacman kit that's supported in the MiSTer FPGA project, but not in FBNeo.