Closed crtJoe closed 2 years ago
Are you maybe using the autoload/autosave savestates feature in retroarch ? i recently learnt retroarch won't launch games if the savestate can't be autoloaded. FBNeo will tell you if your romset is wrong, if you get no error message then you can be sure the issue is about retroarch.
No, I just checked again to make sure that I didn't turn on those features by accident. The earlier core and the standalone Mame 0.239 (still the latest official release I suppose?) both load the game properly though.
Yeah having the same problem with kof95 on retroarch.
They are loading fine here, but one of them has gfx glitches (kof95), i believe it might be related to https://github.com/finalburnneo/FBNeo/commit/a6143aab959b1f234d76d3536216d3a1e96df6bb I'll investigate
The JAN 8 build is working properly, something got messed up down the line.
@dinkc64 ok, i've a general understanding of what's going on here https://github.com/finalburnneo/FBNeo/blob/26833859d9529f71ee8a0f10698f944284ecc242/src/burn/drv/neogeo/neogeo.cpp#L358-L371
is loading the 3 sound roms at 0x000000
, 0x400000
and 0x800000
, with the 3rd rom having a size of 0x100000
so we need at least a size of 0x900000
to store everything without overflowing, but the new code set the size to 0x700000
by adding 0x400000
+0x200000
+0x100000
, so we are overflowing.
To avoid overflow, size must be at least (<size of 1st rom> * (<number of roms> - 1)) + <size of last rom>
, something like this :
// Add up the ADPCM-A & ADPCM-B roms
for (INT32 i = 0; i < pInfo->nADPCMANum; i++) {
BurnDrvGetRomInfo(&ri, pInfo->nADPCMOffset + i);
if (i == 0) nYM2610ADPCMASize[nNeoActiveSlot] += ri.nLen * (pInfo->nADPCMANum - 1);
if (i == (pInfo->nADPCMANum - 1)) nYM2610ADPCMASize[nNeoActiveSlot] += ri.nLen;
}
note : nYM2610ADPCMBSize
doesn't have that problem, roms are always equally sized.
thanks for the bug report, problem should be solved :)
working, close issue ?
i just synced the libretro port, should be available shortly from their buildbot
again, thank you.
I confirm that the issue has been fixed. Thanks!
When loading the game in Retroarch with the latest FBNeo core (1.0.0.03 c90420a), nothing happens and Retroarch closes itself. Mame 0.239 loads the game fine. The earlier core 1.0.0.03 326cd92 loads the game fine. FBNeo didn't complained about missing or incorrect rom files, but I was wondering if the rom has been updated very recently. If that's the case please just ignore the issue. Thanks!