finalherizo / xnamugen

Automatically exported from code.google.com/p/xnamugen
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Silverlight Port #3

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
I was thinking about it, and instead of the XNA and DirectSound, why not 
port the game to Microsoft Silverlight?

Aside from making it playable from the browser, it'd still allow the game to 
be installed to the desktop, but the big part is it would let Mac and Linux 
users play (and if network features are added it would allow for cross 
platform play without much code work).

Plus the code could be written to run on both the XNA and Silverlight (so it 
could continue as xnaMugen). 

And also it might allow the game to be played on Symbian, Windows 
Mobile and Android when Silverlight hits those mobile OSes (depends on 
what mobile Silverlight will be capable of).

Original issue reported on code.google.com by hughisaa...@gtempaccount.com on 25 Nov 2009 at 6:04

GoogleCodeExporter commented 8 years ago
It would also simplify a lot of the work on this project, as Silverlight would 
handle a lot 
of features on it's own.

Original comment by hughisaa...@gtempaccount.com on 25 Nov 2009 at 6:32