The bone daggers are not balanced like other weapon mods, e.g. MC Dungeon Weapons, but there is no way to adjust that.
For reference, In MCDW all the daggers generally hover at -2 attack speed, while the bone dagger here is +1, with around the same damage numbers.
It's fine standalone, but it's not friendly for modpacks or people who'd use multiple weapon mods.
I would like to suggest ether a nerf to the bone dagger to bring them more in line with the other weapons (a flat -2 attack speed is fine since they don't have the biggest durability), or better yet, a config for people to be able to adjust.
Overview
The bone daggers are not balanced like other weapon mods, e.g. MC Dungeon Weapons, but there is no way to adjust that.
For reference, In MCDW all the daggers generally hover at -2 attack speed, while the bone dagger here is +1, with around the same damage numbers.
It's fine standalone, but it's not friendly for modpacks or people who'd use multiple weapon mods.
I would like to suggest ether a nerf to the bone dagger to bring them more in line with the other weapons (a flat -2 attack speed is fine since they don't have the biggest durability), or better yet, a config for people to be able to adjust.
I brought up a balancing issue in Medieval MC (https://github.com/LunaPixelStudios/Medieval-MC/issues/425) but unfortunately it could not be resolved on their end, hence this feature request.
Why would this feature be useful?
Would let individual players and modpack creators both balance your weapon with all the other weapons.