finepointcgi / FinepointCGI-Suggestions

MIT License
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LAN multiplayer game #15

Open davedave011 opened 1 year ago

davedave011 commented 1 year ago

Please do a tuitorial on offline LAN Multiplayer game connection.Thanks

finepointcgi commented 1 year ago

do you mean like split screen or self hosted only in network networking?

davedave011 commented 1 year ago

In the game, players have the ability to connect and play with their friends or other players over a local Wi-Fi network on their mobile phones. This means that they can engage in exciting multiplayer battles without relying on an internet connection. it allows for seamless multiplayer gameplay experiences in situations where we may not have access to the internet. It creates an opportunity for friends or people in close proximity to come together and enjoy the game simultaneously, fostering a sense of camaraderie and competition. I'm particularly interested in learning how to develop and optimize this local connection feature within the godot game engine. Exploring the technical aspects of implementing such functionality would not only enhance my understanding of game development but also provide a valuable skill set for future.

finepointcgi commented 1 year ago

This makes sense I wanted to be sure because Ive had others ask for LAN but it turned out to be split screen!

davedave011 commented 1 year ago

I'm glad we're on the same page regarding the LAN connection type for the game.Looking forward to exploring this project further with your guidance. Thank you once again!"

finepointcgi commented 1 year ago

This may have been resolved with https://youtu.be/e0JLO_5UgQo Basics multiplayer in Godot 4 https://youtu.be/MOJVjFngOs4 Basics multiplayer in Godot 4 (C#) and https://youtu.be/zWjFEVAkz3w Creating LAN mutiplayer server browser

Let me know if this covers this ticket.