I've some small ideas to expand your mobile series. These are loose suggestions, as content on mobile topics is probably the least available. My suggestions are targeting Godot 4 / 4.1 as 4.1 will be released soon.
Beginners:
Mobile projects settings.
Saving config/user data - solutions, encryption.
Recreating known games (their features or controls, not entire games), for example:
Daily reward (simple as saving locally last date then player get reward and compare with actual)
Optimization.
Typical problems with mobile builds - how to debug and fix them, for example:
Black screen.
Gradle errors.
Crashes.
Logcat.
In-app rating/review.
Basic mobile input / virtual joystick.
Advanced:
Custom export templates
Update for AdMob (with for example this one with building .aar file for Godot version).
Update for Google Play Games Services (any of existing plugins, just needs some updates, like package versions and rebuilding, but it works - I've tested it).
Firebase Realtime Database (maybe small multiplayer project, like Pong)
Sensor-based project (investigate).
Screenshot sharing
Some suggestions are based on problems that I encounter in my way to publish game, some not. 😊
If something is already added - I'm sorry. 😉
I've some small ideas to expand your mobile series. These are loose suggestions, as content on mobile topics is probably the least available. My suggestions are targeting Godot 4 / 4.1 as 4.1 will be released soon.
Beginners:
Advanced:
Some suggestions are based on problems that I encounter in my way to publish game, some not. 😊 If something is already added - I'm sorry. 😉