This suggestion is for overview of alternatives to Blender.
Blender is a great and powerful tool, but it could be helpful to show alternatives, because Blender can be hard to pick up in short time for example for people that are working on their games 2-4 h per week.
My suggestions are:
MagicaVoxel (voxel graphics; sadly, no glTF support out of the box)
Goxel (voxel graphics; with glTF support)
BlockBench (simple creating and texturing, glTF supported, good for very fast prototyping)
Dust3D (creating 3D models from kind of 2Dish approach)
It's also a good idea to tell in this context about Godot's CGS and prototyping with them.
This suggestion is for overview of alternatives to Blender. Blender is a great and powerful tool, but it could be helpful to show alternatives, because Blender can be hard to pick up in short time for example for people that are working on their games 2-4 h per week.
My suggestions are:
It's also a good idea to tell in this context about Godot's CGS and prototyping with them.