Open Losco-Nosciuto opened 3 years ago
Am wonder the same thing. the BUtton cycles, no option where to save,. looks like it did something but can't find a process file, a procedure file or a rgb file related to teh files like the last version. I am thinking that it is a glitch. Also you have unity and I think unreal presets for rgb channel, perhaps have a user custom setting as well. For MSFS2020 uses the rgb for a/o, metalness and roughness. ditto on the roughness, i tried the reverse and it looked different but in the game the building was like a mirror. So do i set for max smoothness then flip or set for max unsmooth then flip. Also to eit the maps, isn't happenning. upoladed and tried to tweak normals wouldn't let me
I will look into these issues. The struggle is the code was not designed for a PBR workflow by the previous maintainer. I plan a major refactor when I have time to go that route.
Following @Av8rThor thread, in MSFS (Microsoft Flight Simulator) it uses a single file to combine the following channels: Red: AO - Ambient Occlussion Green: Roughness. Here the flip option when importing the map if it exists is great and it does its job Blue: Metal Basically, the darker the combination of 3 the shiny the material will look like, the whiter, the rough and absence of metallic is the result Hopefully you could fix this sometime soon Thanks @finepointcgi !!!
Hello! I was wondering if it was on purpose that the RGB Comp. Image support, which is present in the original master branch is missing, or if it's a bug.
Would be good to have it since it's a nice feature, and also an option to switch preview from Smoothness to Roughness :) thanks for your time! Nice fork!