finscn / Ejecta

A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS
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A major update ! #27

Open finscn opened 9 years ago

finscn commented 9 years ago

first , my fork version supports Xcode 7 & iOS 9 now.

second, I update some 3rd libs:

last, I tidy launchImage and Icon , move all of them to Asset Set and remove unused file.


Now I don't have iOS 7 and 8 device , So I can't test the compatibility ( for iOS 7 & 8 ) of new version .

But I hope my fork version could run on iOS 7 , 8 , 9 device .

So I need your help , thank you very much.


NOTICE

Google AdMob doesn't supports Bitcode (a new feature of iOS 9) , so I have to disable this feature. After google AdMob supported , I will turn it on .

finscn commented 9 years ago

@matrixreal , could you help me ? thanks

matrixreal commented 9 years ago

@finscn yes i will try it in couple of minutes

matrixreal commented 9 years ago

@finscn every thing seem to work good except one warning like picture below warning

finscn commented 9 years ago

@matrixreal , I updated . You could try again , thanks

matrixreal commented 9 years ago

@finscn i confirm everything is okay on iphone 4s ios 7.1.2

matrixreal commented 9 years ago

and what about ios9 and xcode 7 ? it run good ?

finscn commented 9 years ago

If you want to run your game on iOS 7 , I think Xcode 6.x is a better choice.

matrixreal commented 9 years ago

yes but i have update my games to ios9 i hope that it run good on ios9 and apple will not reject

matrixreal commented 9 years ago

@finscn you say that you update the socketrocket what are the different call and condition of this extention please ? thanks

finscn commented 9 years ago

No different . Use it as same as in original Ejecta

matrixreal commented 9 years ago

an example please ? the different call and condition .... as i'm plan to create the first multiplayer online game with your fork :dancer:

finscn commented 9 years ago

You could learn How to use websocket in HTML5/Web . They are same.