finscn / Ejecta

A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS
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black screen with webgl #37

Open matrixreal opened 8 years ago

matrixreal commented 8 years ago

hi now i get black screen using webgl and the lastest fork solution?

finscn commented 8 years ago

That's ok in my test case . could you show me your code ?

matrixreal commented 8 years ago

Hi, still same problem black screen ... it happen when you add antialias and preserveDrawingBuffer system

finscn commented 8 years ago

could you show me your code ? Or test your game in origin Ejecta.
Because That's ok in my test case and antialias and preserveDrawingBuffer system merge from origin Ejecta.

And what's engine you used ? ThreeJS or C2 ?

finscn commented 8 years ago

@matrixreal , and How about my game ?

matrixreal commented 8 years ago

@finscn i'm using c2 ... and i can send you the index.js with webgl activated and index.js with canvas2d i just try with ejecta origin still same problem ... with canvas2d work good but with webgl the game work but always black screen

finscn commented 8 years ago

you'd better ask @phoboslab . I've no idea, sorry

matrixreal commented 8 years ago

bugs reported and it is fixed in r218 it was c2 bug (full scaling to high quality) thanks to you too