finscn / Ejecta

A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS
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Audio m4a #40

Open Pasha187 opened 8 years ago

Pasha187 commented 8 years ago

In the latest versions stopped working audio sound format m4a. In the version of September the audio works very good. Why is not running the latest versions of the audio format m4a?

matrixreal commented 8 years ago

Hi, i just try the latest fork and audio is working properly (.m4a) you probably did something wrong

Pasha187 commented 8 years ago

message in xcode: 2015-11-27 08:26:44.632 Ejecta[1135:21434] OpenALSource: ExtAudioFileOpenURL FAILED, Error = 2003334207

Pasha187 commented 8 years ago

I replaced the files in the folder "EJAudio", the older and began to play all

matrixreal commented 8 years ago

@Pasha187 i try it again and it work perfect

what are you using to build your game / app ? contruct 2 ?

finscn commented 8 years ago

@Pasha187 please ask @phoboslab ( https://github.com/phoboslab/Ejecta ) , I think it's origin Ejecta's an issue . Because I just fork it and do some small & easy things , the problem about core function please ask @phoboslab

The core of Audio module is merged from https://github.com/phoboslab/Ejecta , I don't change it.

Pasha187 commented 8 years ago

Yes, I use construct 2

matrixreal commented 8 years ago

@Pasha187 ok just question ? do you set webgl to on ? and do you have black screen problem with the lastest fork ? thanks

Pasha187 commented 8 years ago

white black screen problem, but it has been solved in version 218

matrixreal commented 8 years ago

@Pasha187 are you sure ? with webgl set to on ?

Pasha187 commented 8 years ago

Box2D web - works very well When exporting necessarily remove "Minify script"

matrixreal commented 8 years ago

that's okay now it work