fintelia / terra

A large scale terrain rendering library written in Rust
Apache License 2.0
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Clipmap movement should be less jittery #2

Closed fintelia closed 6 years ago

fintelia commented 7 years ago

This is caused by how the quads that make up the heightmap are broken into triangles. There are two assignments that can be used, and while either would be fine by itself, the current code switches between them as the camera moves across the terrain.