fire-eggs / CivOne

An open source implementation of Sid Meier's Civilization 1 using C# and .NET.
Creative Commons Zero v1.0 Universal
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Problems with carriers #188

Open fire-eggs opened 2 years ago

fire-eggs commented 2 years ago

From Enock Nitti:

The handling of "cargo" on carriers is different from other sea-units. I found this when I was checking on how the max load on carriers was taken care of.

There are some bugs here: A bomber flying over a full carrier is losing its movement points. It should not.

If a carrier with more than 8 sentried units are moving, the extra units just stay in place still sentried.

EnockNitti commented 2 years ago

OK I take a look