Open fire-eggs opened 5 years ago
RE: item A: see issue #103
RE: item B:
In AI.Barbarians.cs, BarbarianMoveWater
, the first check is to see if the ship is empty, and if it is, the ship is destroyed. This logic may take effect the same turn as when the units on the ship disembark.
I think a "passengers disembarked" tracker is needed, set to the turn # all units disembarked. Until that turn # is exceeded, the ship should not disband.
A: don't double-warn: barbarians should land at turn x B: barbarian ship should not disappear until turn AFTER barbarians land