Open Question2 opened 2 years ago
@fire-lizard
Hi and thank you for interest in this excellent game! To compile and especially link it I had to make literally tons of changes (see my commits named "Fixing link errors - part N"). In terms of compiling, first of all, I replaced old non compiled (in VS 2022) macros with more modern C++ code. Also made many static inline methods just static (without inline). At current stage, I am struggling with issues in MEMMANAG.CPP. Please do not hesitate to ask me any other questions.
Hi, what compiler is needed to build? or you can post the compiled one?
I actually made it easy quite easy to compile the game, the only two things you will need are Visual Studio 2022 (don't forget to install C++ compiler and Windows SDK from the components, game does not need anything else), and Directx 9 SDK (from April 2005 or earlier, since it contains DirectPlay component). You may need to specify your own paths in there: https://github.com/fire-lizard/birthrt/blob/main/CMakeLists.txt Hope this helps. Please let me know if you still have difficulties to compile the game and I will help you.
Did you install Windows 10 or 11 SDK? Is the C++ compiler C++ Clang Compiler for Windows (16.0.5) ?
Hi,
Just wondering what changes you have managed to make after successfully compiling it? And how did you get it to compile exactly?