Pre-built SDK from the website or open-source from this repo: build locally
Firebase C++ SDK version: 11.8.0
Main Firebase Components in concern: Mainly analytics (Auth, Database, etc.)
Other Firebase Components in use: -
Platform you are using the C++ SDK on: Windows, VS 2019 (build tools v142) and Unreal Engine 4.27
Platform you are targeting: Windows
[REQUIRED] Please describe the question here:
After fullfilling the requirements, I run the build with these command
> mkdir firebase_analytics_build && cd firebase_analytics_build
> cmake -DCMAKE_BUILD_TYPE=Release -DOPENSSL_ROOT_DIR="C:\Users\herpi\Downloads\OpenSSL-3.3.0-Win-pc064\OpenSSL\OpenSSL\3.3.0" -A x64 ..
> cmake --build . --target firebase_analytics -DCMAKE_BUILD_TYPE=Release
The lib file is generated but it's always under the Debug prefix directory. In my case, this debug library will lead to this error while linking the library in my UE4 project.
firebase_app.lib(variant.obj) : error LNK2038: mismatch detected for '_ITERATOR_DEBUG_LEVEL': value '2' doesn't match value '0' in SharedPCH.UnrealEd.ShadowErrors.h.obj
[REQUIRED] Please fill in the following fields:
[REQUIRED] Please describe the question here:
After fullfilling the requirements, I run the build with these command
The
lib
file is generated but it's always under theDebug
prefix directory. In my case, this debug library will lead to this error while linking the library in my UE4 project.How to build both Release and Debug?
Thank you in advance.