Closed kiranb47 closed 6 years ago
Hi, can you provide the version of the Firestore SDK you're using? And can you try narrowing down which other SDK it's conflicting with (try an empty project with half of them, then the other half if that works)?
Hi, I’m using the most updated version available for download. I spent some time today by removing some sdks. But no luck. I will try some tomorrow.
On 03-May-2018, at 9:38 PM, Greg Soltis notifications@github.com wrote:
Hi, can you provide the version of the Firestore SDK you're using? And can you try narrowing down which other SDK it's conflicting with (try an empty project with half of them, then the other half if that works)?
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Can you provide a copy of your Podfile.lock
?
Yes, Attached.
On 3 May 2018 at 22:02, Greg Soltis notifications@github.com wrote:
Can you provide a copy of your Podfile.lock ?
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Hmm, it appears the attachment is not coming through. You might have to use the github web interface to do it?
@gsoltis attached.
@gsoltis attached crashlog from fabric. games.spearmint.linesandhexa_issue_97_crash_9f7dcc3cf46445e481f73d4c335ce8e3_DNE_0_v2.txt
Got it, thanks. I'll take a look. I'm looking into the possibility that you are hitting this issue, but I'm not sure yet: https://github.com/grpc/grpc/issues/6111
Definitely issue is coming from BoringSSL. Might be a OpenSSL conflicting issue.
Do you have a copy of openssl also being loaded by one of the other SDKs? I don't see it as an explicit dependency in your Podfile
...
https://github.com/cocos2d/cocos2d-x-3rd-party-libs-bin/tree/v3/openssl
On 3 May 2018 at 22:45, Greg Soltis notifications@github.com wrote:
Do you have a copy of openssl also being loaded by one of the other SDKs? I don't see it as an explicit dependency in your Podfile...
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Ah, that looks like the culprit.
Hey @gsoltis I found where issue is coming from. My game have a multiplayer part which uses Cocos2dx builtin web socket implementation. I just removed multiplayer part and run. Now no crashes. "Web socket" feature surely using OpenSSL.
Yup, that makes sense. Unfortunately, your best bet may be to follow the instructions in the gRPC
issue to cause it to build against OpenSSL.
Ok i will try. @gsoltis You know Cocos2dx is a widely using game engine. I hope you guys find a easy solution.
Agreed. I will follow up with the gRPC team.
ok, thank you
@kiranb47 I'm going to close this issue in favor of the re-opened gRPC issue, as it's more properly addressed there.
I'll update your cocos2d issue as well with the link.
Tried using Cocos Pod & Manually. Same issue. But working on a empty project without any other 3rd Party SDK's. My project is a game contains Facebook integration, Fabric, IronSrc, UnityAds, FAN, Admob & Cocos2dx.