Closed andytriboletti closed 3 months ago
I couldn't figure out how to label this issue, so I've labeled it for a human to triage. Hang tight.
I am using FirebaseAuthUI
Is the rejection due to Firebase Auth UI code or to Google Sign In code? If so, this issue might be better addressed on those issue trackers.
Is the rejection due to Firebase Auth UI code or to Google Sign In code? If so, this issue might be better addressed on those issue trackers.
I'm not sure. Can you please transfer the ticket to the one u think is right.
Hi @andytriboletti, I investigated and this issues belongs in the Google Sign In repo. Instead of moving it though, I will close it as there is an already an issue filed there about this: https://github.com/google/GoogleSignIn-iOS/issues/388
I recommend reading through it as some developers reported success after reaching out to Apple about the review feedback.
Description
My Mac Game Open Space was rejected from TestFlight because it uses Google login, which does browser sign-in. Do I have to remove Google sign-in? I already have Apple sign-in as well as Google.
Guideline 4.0 - Design
The user is taken to the default web browser to sign in or register (Google) for an account, which provides a poor user experience.
Next Steps
To resolve this issue, revise the submission to enable users to sign in or register for an account in the app or extension.
The whole reason I added Google sign in on my TestFlight was that Apple sign in wouldn't work on my Mom's macbook air, while Google does.
Reproducing the issue
No response
Firebase SDK Version
current
Xcode Version
15.4
Installation Method
CocoaPods
Firebase Product(s)
Authentication
Targeted Platforms
macOS
Relevant Log Output
No response
If using Swift Package Manager, the project's Package.resolved
Expand
Package.resolved
snippet```json Replace this line with the contents of your Package.resolved. ```
If using CocoaPods, the project's Podfile.lock
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Podfile.lock
snippet```yml Replace this line with the contents of your Podfile.lock! ```