Closed ChurikiTenna closed 1 day ago
Hey @ChurikiTenna, could you try testing with our latest version 12.1.0
to see if that makes any difference? We usually advise this to avoid issues that might've already been fixed in the most recent versions. Thanks!
Hey @ChurikiTenna. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically.
If you have more information that will help us get to the bottom of this, just add a comment!
Since there haven't been any recent updates here, I am going to close this issue.
@ChurikiTenna if you're still experiencing this problem and want to continue the discussion just leave a comment here and we are happy to re-open this.
Description
I have this code to upload a file to storage which works fine on Mac. However, it doesnt continue to the next line of the code after
var metadata = await uploadTask;
I see the file is successfully uploaded on Storage, and log seems to indicate the same.
It just doesn't continue to the next process (i.e. Debug.Log("Upload task completed");) after uploading.
Reproducing the issue
Run the code above in windows.
Firebase Unity SDK Version
11.6.0
Unity editor version
2022.3.17f1
Installation Method
.unitypackage
Problematic Firebase Component(s)
Storage
Other Firebase Component(s) in use
Authentication, Firestore
Additional SDKs you are using
No response
Targeted Platform(s)
Desktop
Unity editor platform
Windows
Scripting Runtime
Mono
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
Relevant Log Output
No response
If using CocoaPods for Apple platforms, the project's Podfile.lock
Expand
Podfile.lock
snippet```yml 👀 Replace this line with the contents of your Podfile.lock! ```