Closed querywilly closed 2 years ago
look a same issue https://github.com/firebase/quickstart-unity/issues/481 this issue continue 6.10.0
Thanks for reporting this issue, @querywilly. Could you share a minimal, reproducible example of your project so I can help identify what's causing the issue?
Hi @querywilly
Quick question, did this happen on Android device only or when you hit play in Unity Editor?
Thanks, Shawn
Hi @chkuang-g and @paulinon just android device. it is difficult to reproduce this error. I think it happens to users with bad internet connection. I collect this error from user devices. if it fails, try sending again. every time succeded 1 atemps
@querywilly
Thanks for reporting this. I think this issue is different from firebase/quickstart-unity#481 since that issue only happened in the editor, e.g. desktop implementation.
I would need to do some investigation about this. At the mean time, the best thing you can do is to retry if a transaction failed due to internal exception.
Sorry for the inconvenience.
Shawn
Any updates on this?
Hi all,
This has been awhile. The problem on Android may be fixed in the later version.
If this is still happening, please open a new issue and reference this one.
Please fill in the following fields:
Unity editor version: Unity 2017 4.36 Firebase Unity SDK version: 6.10.0 framework 3.5 Firebase plugins in use (Auth, Database, etc.):Real time database Additional SDKs you are using (Facebook, AdMob, etc.): facebook admob Platform you are using the Unity editor on (Mac, Windows, or Linux): MacOs Platform you are targeting (iOS, Android, and/or desktop): Android Scripting Runtime (Mono, and/or IL2CPP):Mono
Please describe the issue here:
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.) DatabaseReference leaderBoardRef = mDatabaseRef.Child("userlist/"+auth.userid+"/coin");
all error message "Exception of type 'System.AggregateException' was thrown." "Internal task faulted"
Please answer the following, if applicable:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? i tested latest version firebase realtime database. What's the issue repro rate? (eg 100%, 1/5 etc) %10 rate It's not happening everytime