Closed SabresPuck closed 8 years ago
This is not actionable on our end. You will need to do some more digging on your end. You should try just writing to Firebase through the regular SDK (not using GeoFire) and see if that works. You can enable Firebase logging like this
Objective-C: [FIRDatabase setLoggingEnabled:YES];
Swift: FIRDatabase.setLoggingEnabled(true)
That may help you solve the problem yourself. Otherwise, feel free to post the output here and we can re-open this issue.
Thanks for the response, went into my output on Xcode and got this as a result:
Hrmm, that's odd. Can you give us the full output from when the initial Firebase connection was made? Try enabling logging before you first initialize the SDK.
Here is the full output from the beginning until when it starts repeating:
I was able to fix the issue, the problem was that there was no account linked to my iPhone, although for some reason that wasn't needed on the simulator.
What exactly do you mean by account? An iCloud account? How exactly did you resolve the problem?
I am using GeoFire on my Xcode project to simply transfer longitude and latitude data from my project to the server. It is able to send info to the server from the simulator but not when I build on the iPhone. I'm not sure if this is due to GeoFire or my phone.