Open DiscoverTravel opened 2 years ago
Hi @DiscoverTravel,
Could you provide the complete and detailed steps to replicate this behavior? I haven't encountered the issue using the information you provided so far.
Hi @paulinon, Thanks for the reply.
The steps are simple:
Thanks for the additional information, @DiscoverTravel. Could you provide the full script containing the relevant code? I still haven't encountered the error message, and I think I may be missing something in my implementation.
Hi @paulinon, this is the code. Remember to attach it as a script component to a GameObject of the project.
Best regards
using Firebase;
using Firebase.Database;
using Firebase.Extensions;
using UnityEngine;
public class FirebaseManager : MonoBehaviour
{
void Start()
{
FirebaseApp.CheckAndFixDependenciesAsync().ContinueWithOnMainThread(task =>
{
var dependencyStatus = task.Result;
if (dependencyStatus == DependencyStatus.Available)
{
Debug.Log("Firebase is ok");
var app = FirebaseApp.DefaultInstance;
FirebaseDatabase db = Firebase.Database.FirebaseDatabase.GetInstance("http://localhost:9000/?ns=myns");
db.GetReference("test").GetValueAsync().ContinueWithOnMainThread(task =>
{
if (task.IsFaulted)
{
Debug.Log("Error");
}
else if (task.IsCompleted)
{
DataSnapshot snapshot = task.Result;
Debug.Log(snapshot.Value);
}
});
}
else
{
UnityEngine.Debug.LogError(System.String.Format("Could not resolve all Firebase dependencies: {0}", dependencyStatus));
}
});
}
}
Thanks for that, @DiscoverTravel. I wasn't able to replicate the issue using the steps you provided, but I did encounter the error message whenever Force Resolve returned an error.
Could you confirm if there are issues when going to Assets > External Dependency Manager > Android Resolver > Force Resolve
? If there aren't any, could you replay the scene and see if the issue persists?
Hey @DiscoverTravel. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically.
If you have more information that will help us get to the bottom of this, just add a comment!
Hello, for me the problem still exists. Force resolve succeeds. There are other threads on the web about this issue. I don't know what to add ... Windows 10
Greetings
Hi @DiscoverTravel,
It's possible that you're facing a setup-related issue. Also, I got word from the team that this isn't officially supported yet as the Firebase Local Emulator Suite is currently in Beta. That being said, I'll mark this as a feature request for now.
You may refer to this thread for any updates.
Plus 1 for this feature please! It would greatly reduce the friction in our automated testing workflow.
[REQUIRED] Please fill in the following fields:
[REQUIRED] Please describe the issue here:
Unity crash if use local instance of Database (Emulator) In unity crash log: ERROR: Could not initialize persistence: Unable to find app data directory. Crash !!!
Steps to reproduce:
Use this code to connect to the emulator
Relevant Code: