Source you installed the SDK: FirebaseAnalytics.unitypackage
Problematic Firebase Component: RemoteConfig in Editor
Other Firebase Components in use: Analytics, Crashlytics
Additional SDKs you are using: Facebook, Facebook, ApplovinMax, Appsflyer, Appmetrica, AudienceNetwork, ExternalDependencyManager, GoogleMobileAds
Platform you are using the Unity editor on: Windows
Platform you are targeting: Android
Scripting Runtime: IL2CPP
[REQUIRED] Please describe the issue here:
Every time I launch the editor in Eastern Europe (Eastern Ukraine), I get a editor crash. This may be due to the fact that Google services are partially limited and internet has high latency. But every time I call FirebaseRemoteConfig.DefaultInstance I get an editor crash.
If i enable VPN, everything works correctly.
Steps to reproduce:
Start editor without VPN, on East Europe (Eastern Ukraine).
Start FirebaseRemoteConfig.DefaultInstance
Crash
FirebaseRemoteConfig.DefaultInstance.SetDefaultsAsync calls from Start method of other monobehaviour.
[REQUIRED] Please fill in the following fields:
[REQUIRED] Please describe the issue here:
Every time I launch the editor in Eastern Europe (Eastern Ukraine), I get a editor crash. This may be due to the fact that Google services are partially limited and internet has high latency. But every time I call FirebaseRemoteConfig.DefaultInstance I get an editor crash.
If i enable VPN, everything works correctly.
Steps to reproduce:
FirebaseRemoteConfig.DefaultInstance.SetDefaultsAsync calls from Start method of other monobehaviour.
All code from documentation Remote Config Get Started https://firebase.google.com/docs/remote-config/get-started?platform=unity
Relevant Code:
Editor Log Editor Crash Log.txt