Closed sakiraykurt closed 5 years ago
@sakiraykurt are you able to reproduce the issue with our sample application? Are you sure you ran through all setup steps in the sample readme?
Actually, It was not working for me then I tried that one more time for missing some points and implementing the configs correctly. It works with sample project now but still doesn't work on my original project. Maybe some plugins conflict with that. I will remove the plugins which I suspect to build.
Hey @stewartmiles I found the problem which is AppsFlyer Unity SDK on iOS. That conflicts with FDL. Info Link about AppsFlyer.
@sakiraykurt I'm guessing the problem here is likely AppsFlyer breaking our swizzling.
The C++ SDK swizzles these methods on startup when dynamic links is present: https://github.com/firebase/firebase-cpp-sdk/blob/c6a326f52cbdd0247f020123ae1652911b30b0d9/app/src/invites/ios/invites_ios_startup.mm#L128
I recommend opening a bug with AppsFlyer since we interoperate fine with other SDKs that swizzle like Facebook.
Hellow every one
Thank you for this awesome library, but I am stuck at a point when dealing with deep linking, it has been enabled before and was working fine, then God knows how did I got ShortUrl nil, after some RND, I did managed to update pods and then all happens that when instancing DynamicLinkComponents with its initialiser,
let components = DynamicLinkComponents(link: urlLink, domainURIPrefix: AppConstants.kDynamicLink_Domain)!
both urlLink
and AppConstants.kDynamicLink_Domain
have valid values in them but still getting app crashed, with Fatal error that nil found while unwrapping.
I have no idea why its happening, I have opened another issue but now one is answering me there.
Xcode version: 10.1 Firebase SDK version: 6.0.0 Firebase Component: Firebase/DynamicLinks Component version: 4.0.0
Please fill in the following fields:
Unity editor version: 2018.3.14 Firebase Unity SDK version: 5.6.1 Firebase plugins in use (Auth, Database, etc.): DynamicLinks, Analytics Additional SDKs you are using (Facebook, AdMob, etc.): Facebook Platform you are using the Unity editor on (Mac, Windows, or Linux): Mac Platform you are targeting (iOS, Android, and/or desktop): iOS
Please describe the issue here:
FDL deeplink doesn't work on ios if the app is not open.
Not work!
Work!
All FDL services work great on Android.
I checked these links as well but not solving my problem. firebase-ios-sdk/issues/2666 firebase-ios-sdk/issues/233
Please answer the following, if applicable:
Yes, it doesn't work on the example project for me also.