Closed Handy-TN closed 4 years ago
Hi @Handy-TN, it appears that your issue is related to your Firebase project setup rather than your Unity setup. Please file directly to Firebase Support and include screenshots indicating your experiment results and your method of gathering real data.
Please fill in the following fields:
Unity editor version: 2019.2.4f1 Firebase Unity SDK version: 6.6.0 Firebase plugins in use (Auth, Database, etc.): Analytics, Storage, RemoteConfig Additional SDKs you are using (Facebook, AdMob, etc.): Facebook, AppsFlyer Platform you are using the Unity editor on (Mac, Windows, or Linux): Mac Platform you are targeting (iOS, Android, and/or desktop): Android, iOS Scripting Runtime (Mono, and/or IL2CPP): IL2CPP
Please describe the issue here:
I have one A/B Testing running currently with 5 variants + 1 Control Group. I have set the base/main targetting to 100% users with only app id as the targeting The Control Group and 1 variant targets are app version matches exactly 0.0.12. And the other variants' target are app version matches exactly 0.1.18.
And it seems the targeting variant is not working correctly. When I try to view the real data. It is more like the variant targeting doesn't work at all. Each of the variants have both version.
Are there any additional configs or anything that I need to configure to fix this? Or it is actually a bug. Because this make the collected data not reliable.
Please answer the following, if applicable:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? Yes
What's the issue repro rate? 100%